Speech-graphics dialogue systems

  • Authors:
  • Alan W. Biermann;Michael S. Fulkerson;Greg A. Keim

  • Affiliations:
  • Duke University;Duke University;Duke University

  • Venue:
  • ISDS '97 Interactive Spoken Dialog Systems on Bringing Speech and NLP Together in Real Applications
  • Year:
  • 1997

Quantified Score

Hi-index 0.00

Visualization

Abstract

The central mechanism of a dialogue system must be a planner (Allen et al., 1994; Smith et al., 1995; Young et al., 1989) that seeks the dialogue goal and organizes all behaviors for that purpose. Our project uses a hybrid Prolog-like planner (Smith and Hipp, 1994) which first attempts to prove the top-most goal and then initiates interactions with the user when the proof cannot easily be achieved. Specifically, it attempts to discover key missing axioms in the proof that prevent its completion and that may be attainable with the help of the user. The purposes of the interaction are to gather the missing information and to eventually achieve the top-most goal.