Managing mutual awareness in collaborative virtual environments
VRST '94 Proceedings of the conference on Virtual reality software and technology
Optimal peer selection for minimum-delay peer-to-peer streaming with rateless codes
Proceedings of the ACM workshop on Advances in peer-to-peer multimedia streaming
A Geo-Routing Algorithm in Planar Graph for Ad Hoc Wireless Networks
AINAW '07 Proceedings of the 21st International Conference on Advanced Information Networking and Applications Workshops - Volume 02
Protocol Design for Dynamic Delaunay Triangulation
ICDCS '07 Proceedings of the 27th International Conference on Distributed Computing Systems
A measurement study of virtual populations in massively multiplayer online games
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Peer-to-Peer AOI voice chatting for massively multiplayer online games
ICPADS '07 Proceedings of the 13th International Conference on Parallel and Distributed Systems - Volume 02
Multiparty Voice over IP (MVoIP) Peer-Based System for Large-Scale Conference Support
WIMOB '08 Proceedings of the 2008 IEEE International Conference on Wireless & Mobile Computing, Networking & Communication
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Multiparty voice communication, where multiple people can communicate in a group, is an important component of networked virtual environments (NVEs), especially in many types of online games. In this paper, we present a new peer-to-peer protocol that uses Gabriel graphs, a subgraph of Delaunay triangulations, to provide scalable multiparty voice communication. In addition, our protocol uses positional information so that voice data can be accurately modeled to listeners to increase the immersiveness of their experience. Our simulations show that the algorithms scale well even in densely populated areas, while prioritizing the sending of voice packets to the closest listeners of a speaker first, thus behaving as users expect.