A Step Forward in Manual Welding: Demonstration of Augmented Reality Helmet
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
VR spray painting for training and design
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Welding representation for training under VR environments
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Hi-index | 0.00 |
In this paper, we present a visualization method of weld beads for a welding training under virtual environments. To represent virtual beads, a bead shape is defined according to the datasets which consist of bead width, height, angle, penetration acquired from real welding operations. A curve equation of bead's sectional shape is mathematical modeled, and a height map is generated according to this numerical equation, which is used for generating the bead's mesh data using its height information. Finally, virtual weld beads are visualized in real-time according to the accurately simulated results from user's input motion.