Validation, verification, and testing techniques throughout the life cycle of a simulation study
WSC '94 Proceedings of the 26th conference on Winter simulation
Validation and verification of simulation models
Proceedings of the 31st conference on Winter simulation: Simulation---a bridge to the future - Volume 1
An integrated approach to verification, validation, and accredition of models and simulations
Proceedings of the 32nd conference on Winter simulation
Multi-Agent Systems: An Introduction to Distributed Artificial Intelligence
Multi-Agent Systems: An Introduction to Distributed Artificial Intelligence
Usage testing of military simulation systems
Proceedings of the 33nd conference on Winter simulation
The Gaia Methodology for Agent-Oriented Analysis and Design
Autonomous Agents and Multi-Agent Systems
Formalizing a Language for Institutions and Norms
ATAL '01 Revised Papers from the 8th International Workshop on Intelligent Agents VIII
METATEM: A Framework for Programming in Temporal Logic
Stepwise Refinement of Distributed Systems, Models, Formalisms, Correctness, REX Workshop
Artificial War: Multiagent-Based Simulation of Combat
Artificial War: Multiagent-Based Simulation of Combat
Criminal network analysis and visualization
Communications of the ACM - 3d hard copy
Autonomous Agents and Multi-Agent Systems
Tutorial on agent-based modeling and simulation
WSC '05 Proceedings of the 37th conference on Winter simulation
WISDOM-II: a network centric model for warfare
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part III
Movement simulation and management of cooperating objects in CGF systems: a case study
KES-AMSTA'10 Proceedings of the 4th KES international conference on Agent and multi-agent systems: technologies and applications, Part I
R-AIMS: a reactive multi-agent system-based incident/emergency management system
International Journal of Computational Intelligence Studies
Hi-index | 12.05 |
Today's armed forces, which have a new perspective of combat, are trying to use high-end technologies to improve their capabilities especially in combat and asymmetric warfare. Complexity is the real word to define the future war environment, which will need information about multi dimensional needs. With a continuous increase in the complexity and tempo on the modern battlefield; new demands are placed on rapid and precise information dissemination. The volume of information available to the user becomes larger while the time necessary for correctly interpreting and understanding this information becomes prohibitively smaller. Not only from an informational view but also from other perspectives land combat may be described - mathematically and physically - as a nonlinear dynamical system composed of many interacting semi autonomous and hierarchically organized agent continuously adapting to a changing environment. From this point of view agent based structures are good suited for modeling and simulating complex adaptive systems. This paper proposes a two layer hybrid agent architecture to match the needs of future multi-dimensional warfare. This architecture has an integrated simulation tool to simulate planning results from the cognitive layer via reactive agents. Our work showed us that results gained from this architecture are valid in small unit combat.