Real-time service provisioning for mobile and wireless networks

  • Authors:
  • K. Farkas;O. Wellnitz;M. Dick;X. Gu;M. Busse;W. Effelsberg;Y. Rebahi;D. Sisalem;D. Grigoras;K. Stefanidis;D. N. Serpanos

  • Affiliations:
  • Computer Engineering and Networks Laboratory (TIK), Swiss Federal Institute of Technology (ETH) Zurich, Gloriastr. 35, CH-8092 Zurich, Switzerland;Technical University Braunschweig, Mühlenpfordtstr. 23, DE-38106 Braunschweig, Germany;Technical University Braunschweig, Mühlenpfordtstr. 23, DE-38106 Braunschweig, Germany;Technical University Braunschweig, Mühlenpfordtstr. 23, DE-38106 Braunschweig, Germany;University of Mannheim, Praktische Informatik IV, Seminargebäude A5, DE-68131 Mannheim, Germany;University of Mannheim, Praktische Informatik IV, Seminargebäude A5, DE-68131 Mannheim, Germany;FhG Fokus, Kaiserin-Augusta-Allee 31, DE-10589 Berlin, Germany;FhG Fokus, Kaiserin-Augusta-Allee 31, DE-10589 Berlin, Germany;Computer Science Department, University College Cork, Collage Road, Cork, Ireland;Electrical and Computer Engineering Department, University of Patras, GR-26504 Patras, Greece;Electrical and Computer Engineering Department, University of Patras, GR-26504 Patras, Greece

  • Venue:
  • Computer Communications
  • Year:
  • 2006

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Abstract

As mobile devices and wireless networks are becoming ubiquitous, the interest of users to deploy real-time applications, e.g. online gaming or Voice-over-IP in such environments is also increasing. Due to the difference between traditional and wireless networks, in particular in terms of available bandwidth and network structure, the concepts used for supporting real-time applications in both networks are different. This paper gives an overview of the key technical challenges that are fundamental and need to be solved in order to easily support real-time applications in wireless and mobile environments. In a first step, issues related to service provisioning in mobile networks are discussed. This is followed by a look at the Quality of Service supported by wireless networks and possible techniques for improving it. Finally, concepts for securing the communication between the users of real-time applications in wireless and mobile networks are presented. For each of these issues, we provide a detailed analysis and an overview of the state-of-the-art. Moreover, we illustrate the main points using distributed online games as an example.