Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Generative modeling: a symbolic system for geometric modeling
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Combining gestures and direct manipulation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Translucent patches—dissolving windows
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambiguous intentions: a paper-like interface for creative design
Proceedings of the 9th annual ACM symposium on User interface software and technology
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive beautification: a technique for rapid geometric design
Proceedings of the 10th annual ACM symposium on User interface software and technology
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The humane interface: new directions for designing interactive systems
The humane interface: new directions for designing interactive systems
Interaction techniques for ambiguity resolution in recognition-based interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
A suggestive interface for 3D drawing
Proceedings of the 14th annual ACM symposium on User interface software and technology
PDA and Gesture Uses in Practice: Insights for Designers of Pen-Based
PDA and Gesture Uses in Practice: Insights for Designers of Pen-Based
Snap-dragging: interactive geometric design in two and three dimensions
Snap-dragging: interactive geometric design in two and three dimensions
LADDER: a language to describe drawing, display, and editing in sketch recognition
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
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Sketch interactions based on interpreting multiple pen markings into a 3D shape is easy to design but not to use. First of all, it is difficult for the user to memorize a complete set of pen markings for a certain 3D shape. Secondly, the system will be waiting for the user to complete the sequence of the pen markings, often causing a certain mode error. To address these problems, we present a novel, interaction framework, suitable for interpretations based on single-stroke marking on pen-input display; within this framework 3D shape modeling operations are designed to create appropriate communication protocols.