Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A survey of ray tracing acceleration techniques
An introduction to ray tracing
Shape Modeling with Front Propagation: A Level Set Approach
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Level-Set Approach to 3D Reconstruction from Range Data
International Journal of Computer Vision
Algorithm 806: SPRNG: a scalable library for pseudorandom number generation
ACM Transactions on Mathematical Software (TOMS)
Hierarchical RLE level set: A compact and versatile deformable surface representation
ACM Transactions on Graphics (TOG)
Hi-index | 2.88 |
This paper presents three-dimensional simulations of deep reactive ion etching processes, also known as Bosch processes. A Monte Carlo method, accelerated by ray tracing algorithms, is used to solve the transport equation, while advanced level set techniques are applied to describe the movement of the surface. With multiple level sets it is possible to describe accurately the different material layers which are involved in the process. All used algorithms are optimized in such a way, that the costs of computation time and memory scale more like with the surface size rather than with the size of the simulation domain. Finally the presented simulation techniques are used to simulate the etching of holes, whereas the influence of passivation/etching cycle times and hole diameters on the final profile is investigated.