A grid infrastructure for online games

  • Authors:
  • Ricardo Alexandre;Paula Prata;Abel Gomes

  • Affiliations:
  • Universidade da Beira Interior, Covilhã, Portugal;Universidade da Beira Interior, Covilhã, Portugal;Universidade da Beira Interior, Covilhã, Portugal

  • Venue:
  • Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
  • Year:
  • 2009

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Abstract

Running Jake2 (Quake2 port to Java) on a grid is not a trivial task. For that purpose, we had to migrate a networking client-server model to a grid-based model. Online games are just computational systems that can benefit from this migration, in particular in the management and optimization of resources (i.e. processor and memory usage), as needed to get improved load balancing, more scalability, and low latency from the server side.