An introduction to ray tracing
An introduction to ray tracing
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
Efficient isotropic BRDF measurement
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Multi-level ray tracing algorithm
ACM SIGGRAPH 2005 Papers
Faster incoherent rays: Multi-BVH ray stream tracing
Proceedings of the Conference on High Performance Graphics 2009
Shallow bounding volume hierarchies for fast SIMD ray tracing of incoherent rays
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Interactive global photon mapping
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Experimental analysis of BRDF models
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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We present the software architecture of the global illumination renderer library and its applications. Although numerous global illumination software packages have been developed, much of the traditional design wisdom needs to be updated to support for high degrees of physical realism and performance scalability on the shared memory environments. This paper describes the design of the software architecture for efficient use of the measured BRDFs and parallel implementation on modern multi-core CPUs. This paper focuses on the realistic and flexible global illumination rendering system which generates highly realistic images in a physically-correct way. The proposed rendering system provides more flexibility, more rendering features than commercial renderers and supports physically-correct rendering using the measured reflectance data. We expect that its flexibility enables new types of applications including a system for interactive global illumination.