CMNN: cooperative modular neural networks for pattern recognition
Pattern Recognition Letters - special issue on pattern recognition in practice V
Fuzzy group decision-making for facility location selection
Information Sciences—Informatics and Computer Science: An International Journal
A weighted sum genetic algorithm to support multiple-partymultiple-objective negotiations
IEEE Transactions on Evolutionary Computation
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Multiple-attribute decision making under uncertainty: the evidential reasoning approach revisited
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
New tools for decision analysts
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Resolvability for Imprecise Multiattribute Alternative Selection
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Fuzzy multiple criteria hierarchical group decision-making based on interval type-2 fuzzy sets
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans - Special issue on model-based diagnostics
A mobile decision support system for dynamic group decision-making problems
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Computer Networks: The International Journal of Computer and Telecommunications Networking
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A fuzzy inference-based algorithm with rules using the Nash solution is proposed for group decision making considering the finite discriminating abilities of real decision makers (DMs). It provides a solution that can capture and incorporate the imprecision of real people at declaring their preferences, and hence, it reflects more faithfully the DMs' opinions. The algorithm is applied to a purchase project of a storage area network with two DMs and three options. It shows how the algorithm can provide a unique solution whereas customary crisp methods are either unable to do it or reveal a risk of choosing, in 16.5% of the cases, an option that does not match with the preferences declared by the group of DMs as a whole. The algorithm aims for processes where the options are difficult to evaluate, circumstance that makes clear that human beings cannot provide unreal crisp values, and that the solution changes if preference information is only partially taken.