Measuring perceived quality of speech and video in multimedia conferencing applications
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
From myth to methodology: cross-layer design for energy-efficient wireless communication
Proceedings of the 42nd annual Design Automation Conference
Not doing but thinking: the role of challenge in the gaming experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Innovative software and system development requires a multi-disciplinary approach where technical, objectively quantifiable Quality of Service aspects are integrated with and correlated to subjective Quality of Experience measures such as usability, user expectations and experiences. To date, QoS and QoE research has however mainly been carried out in an isolated manner. Their exact correlation consequently remains unclear. Using a collaborative multi-platform game as case study, we intend to investigate this relationship and hope to bridge the divide that currently exists between social, user-oriented research and technically-oriented application development by formulating recommendations and guidelines. To implement the QoS and QoE optimizations, we will rely on the NIProxy, a network proxy equipped with network traffic shaping and service provision functionality.