The Influence of Social Dependencies on Decision-Making: Initial Investigations with a New Game
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
On the reasoning patterns of agents in games
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 1
Reasoning patterns in Bayesian games
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Human factors in computer decision-making
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Giving advice to people in path selection problems
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
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We propose a novel method for helping humans make good decisions in complex games, for which common equilibrium solutions may be too difficult to compute or not relevant. Our method leverages and augments humans' natural use of arguments in the decision making process. We believe that, if computers were capable of generating similar arguments from the mathematical description of a game, and presented those to a human decision maker, the synergies would result in better performance overall. The theory of reasoning patterns naturally lends itself to such a use. We use reasoning patterns to derive localized evaluation functions for each decision in a game, then present their output to humans. We have implemented this approach in a repeated principal-agent game, and used it to generate advice given to subjects. Experimental results show that humans who received advice performed better than those who did not.