A hierarchical approach to computer Hex
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Games solved: now and in the future
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Solving 7×7 Hex with domination, fill-in, and virtual connections
Theoretical Computer Science - Advances in computer games
A template matching table for speeding-up game-tree searches for hex
AI'07 Proceedings of the 20th Australian joint conference on Advances in artificial intelligence
CG'10 Proceedings of the 7th international conference on Computers and games
Evolutionary learning of policies for MCTS simulations
Proceedings of the International Conference on the Foundations of Digital Games
UCD: Upper confidence bound for rooted directed acyclic graphs
Knowledge-Based Systems
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Using efficient methods that reduce the search space, we design an algorithm strong enough to solve all 8×8 Hex openings.