WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers

  • Authors:
  • Akihiko Shirai;Simon Richir;Takuya Iwamoto;Takayuki Kosaka;Hidetaka Kimura

  • Affiliations:
  • Arts et Metiers ParisTech, Presence and Innovation Lab;Arts et Metiers ParisTech, Presence and Innovation Lab;Kanazawa Institute of Technology;Kanazawa Technical College;jig.jp co., ltd.

  • Venue:
  • ACM SIGGRAPH ASIA 2009 Educators Program
  • Year:
  • 2009

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Abstract

Programming education is very important in engineering education; however it is a challenge to find attractive issues for students that can motivate them. Students especially, need complex skills to develop new interactive projects that use noble devices. Kosaka, a lecturer of programming in the "Global Information Technology department at Kanazawa Technical College" which provides educations for game programming, application development project s and international language skills. Students' skills are not high at the beginning. Nevertheless, they are not interested in a text-based programming assignment such as "Hello Worlds." They are, however interested in the development of video games and software, but they are unmotivated to learn the fundamentals of basic C language and coding. To motivate students to learn codes they need more stimulating methods; standardof text-base teaching is no longer effective. To motivate students, Kosaka introduced them the WiiRemote, a game controller of Nintendo Wii, to learn C# with WiimoteLib. Students immediately took an interest and initiated dialog with the teacher, asking "How can I obtain the value of acceleration sensors?"