Volume-preserving LSM deformations

  • Authors:
  • Kenji Takamatsu;Takashi Kanai

  • Affiliations:
  • University of Tokyo;University of Tokyo

  • Venue:
  • ACM SIGGRAPH ASIA 2009 Sketches
  • Year:
  • 2009

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Abstract

Surface deformations based on physically-based simulations are used to represent elastic motions such as human skins or clothes in the field of 3DCG applications. LSM (Lattice Shape Matching) [Rivers and James 2007] has particularly attracted attention as a fast and robust method which achieves elastic-like motions. However, the original LSM deformation method generates far from realistic motions especially when stretching an object, because volume is not preserved.