Automatic pre-tessellation culling
ACM Transactions on Graphics (TOG)
Cascaded light propagation volumes for real-time indirect illumination
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
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Advances in real-time graphics research and the increasing power of mainstream GPUs has generated an explosion of innovative algorithms suitable for rendering complex virtual worlds at interactive rates. Every year, the latest video games display a vast variety of sophisticated algorithms that power ground-breaking 3D rendering and push the visual boundaries and interactive experience of rich environments. This course covers a series of topics on the best practices and techniques prevalent in state-of-the-art rendering in several award-winning games, and describes innovative and practical 3D rendering research breaktrhoughs that will be used in the games of tomorrow. The course is designed for technical practitioners and developers of graphics engines for visualization, games, or effects rendering. Presented techniques are applicable in real-time and off-line domains. Attendees will acquire a number of highly optimized algorithms in various areas of real-time rendering.