Programming Believable Characters for Computer Games (Game Development Series)
Programming Believable Characters for Computer Games (Game Development Series)
Partitioning crowded virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Parallel simulation of group behaviors
WSC '04 Proceedings of the 36th conference on Winter simulation
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Polypostors: 2D polygonal impostors for 3D crowds
Proceedings of the 2008 symposium on Interactive 3D graphics and games
BSGP: bulk-synchronous GPU programming
ACM SIGGRAPH 2008 papers
Efficient computation of sum-products on GPUs through software-managed cache
Proceedings of the 22nd annual international conference on Supercomputing
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