Non-cooperative uplink power control in cellular radio systems
Wireless Networks - Special issue transmitter power control
CDMA uplink power control as a noncooperative game
Wireless Networks
A utility-based power-control scheme in wireless cellular systems
IEEE/ACM Transactions on Networking (TON)
Energy-efficient resource allocation in wireless networks with quality-of-service constraints
IEEE Transactions on Communications
IEEE Transactions on Signal Processing
A noncooperative power control game for multirate CDMA data networks
IEEE Transactions on Wireless Communications
Two-cell power allocation for downlink CDMA
IEEE Transactions on Wireless Communications
A power control game based on outage probabilities for multicell wireless data networks
IEEE Transactions on Wireless Communications
Linear multiuser receivers: effective interference, effective bandwidth and user capacity
IEEE Transactions on Information Theory
Communication over fading channels with delay constraints
IEEE Transactions on Information Theory
IEEE Journal on Selected Areas in Communications
A game-theoretic approach to energy-efficient power control in multicarrier CDMA systems
IEEE Journal on Selected Areas in Communications
Energy-efficient resource allocation in wireless networks with quality-of-service constraints
IEEE Transactions on Communications
Energy efficient resource allocation game for cognitive radio
Proceedings of the 4th International Conference on Cognitive Radio and Advanced Spectrum Management
Full length article: Game theory and power control in ultrawideband networks
Physical Communication
Hi-index | 754.84 |
A game-theoretic approach for studying energy efficiency-delay tradeoffs in multiple-access networks is proposed. Focusing on the uplink of a code-division multiple-access (CDMA) network, a noncooperative game is considered in which each user seeks to choose a transmit power that maximizes its own utility while satisfying its (transmission) delay requirements. The utility function measures the number of reliable bits transmitted per joule of energy and the user's delay constraint is modeled as an upper bound on the delay outage probability. The Nash equilibrium for the proposed game is derived, and its existence and uniqueness are proved. Using a large-system analysis, explicit expressions for the utilities achieved at equilibrium are obtained for the matched filter, decorrelating and (linear) minimum-mean-square-error (MMSE) multiuser detectors. The effects of delay quality-of-service (QoS) constraints on the users' utilities (in bits per joule) and network capacity (i.e., the maximum number of users that can be supported) are quantified. Using the proposed framework, the tradeoffs between energy efficiency and delay are quantified in a competitive multiuser setting.