Tactons: structured tactile messages for non-visual information display
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
A First Investigation into the Effectiveness of Tactons
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Feel who's talking: using tactons for mobile phone alerts
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Emotional and behavioral responses to haptic stimulation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perception of low-amplitude haptic stimuli when biking
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Evaluating the effect of temporal parameters for vibrotactile saltatory patterns
Proceedings of the 2009 international conference on Multimodal interfaces
Leaping across modalities: speed regulation messages in audio and tactile domains
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
Improving cyclists training with tactile feedback on feet
HAID'12 Proceedings of the 7th international conference on Haptic and Audio Interaction Design
Intuitiveness of vibrotactile speed regulation cues
ACM Transactions on Applied Perception (TAP)
Hi-index | 0.00 |
The present aim was to investigate if controlled vibrotactile stimulation can be used to inform users on how to regulate their behavior. 36 stimuli were varied by frequency modulation (i.e., ascending, constant, and descending), duration (i.e., 500, 1750, and 3000 ms), waveform (i.e., sine and sawtooth), and body location (i.e., wrist and chest), and presented to 12 participants. The participants were to evaluate without any training the meaning of each presented stimuli using three response options: 'accelerate your speed', 'keep your speed constant', and 'decelerate your speed'. Participants rated also how emotionally pleasant and arousing the different stimulations were. The results showed that the stimuli were predominantly perceived analogously with the vibration frequency modulation. The best stimuli represented 'accelerate your speed', 'keep your speed constant', and 'decelerate your speed' information in accuracies of 88, 100, and 79%, respectively. Stimulations were experienced as more pleasant in the wrist compared to the chest location. Both ascending and descending stimulations were rated as more arousing than stimuli with constant frequency. Our results suggest that tactile stimulation could be used in real life mobile applications, for example, in sports to inform the users on how they should regulate their performance.