The broadcast storm problem in a mobile ad hoc network
Wireless Networks - Selected Papers from Mobicom'99
On the reduction of broadcast redundancy in mobile ad hoc networks
MobiHoc '00 Proceedings of the 1st ACM international symposium on Mobile ad hoc networking & computing
Multipoint Relaying for Flooding Broadcast Messages in Mobile Wireless Networks
HICSS '02 Proceedings of the 35th Annual Hawaii International Conference on System Sciences (HICSS'02)-Volume 9 - Volume 9
XORs in the air: practical wireless network coding
Proceedings of the 2006 conference on Applications, technologies, architectures, and protocols for computer communications
LCN '07 Proceedings of the 32nd IEEE Conference on Local Computer Networks
Efficient broadcasting using network coding
IEEE/ACM Transactions on Networking (TON)
IEEE Transactions on Information Theory
IEEE Transactions on Information Theory
A comparison of sender-initiated and receiver-initiated reliable multicast protocols
IEEE Journal on Selected Areas in Communications
QoS evaluation of sender-based loss-recovery techniques for VoIP
IEEE Network: The Magazine of Global Internetworking
Online XOR packet coding: Efficient single-hop wireless multicasting with low decoding delay
Computer Communications
Hi-index | 0.00 |
A multi-player video game via wireless connections using portable devices is one of the most popular applications of ad-hoc networks. Broadcast transmissions can be used for many-to-many communications in multi-player games. However, reliable broadcast communications are hard to realize because of the lack of retransmissions in the medium access control (MAC) layer. In this paper, we propose a broadcast method using random linear network coding in order to enhance the reliability of many-to-many and real-time communications. Exploiting the periodic nature of game traffic as well as inherent robustness offered by random network coding, the proposed method can provide reliable packet deliveries between 2 nodes which have a link under constant fade or even under temporary loss. Our simulation results show that the proposed method can provide higher reliability than the other schemes using multi point relay (MPR) or redundant transmissions such as forward error correction (FEC). We also implement the proposed method in a wireless testbed, and show that the proposed method achieves high reliability in a real-world environment with practical degree of complexity when installed on current wireless devices.