STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
Algorithms, games, and the internet
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
Journal of the ACM (JACM)
Tight bounds for worst-case equilibria
SODA '02 Proceedings of the thirteenth annual ACM-SIAM symposium on Discrete algorithms
Computers and Intractability: A Guide to the Theory of NP-Completeness
Computers and Intractability: A Guide to the Theory of NP-Completeness
The Structure and Complexity of Nash Equilibria for a Selfish Routing Game
ICALP '02 Proceedings of the 29th International Colloquium on Automata, Languages and Programming
The complexity of pure Nash equilibria
STOC '04 Proceedings of the thirty-sixth annual ACM symposium on Theory of computing
The Price of Routing Unsplittable Flow
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
Selfish Routing and the Price of Anarchy
Selfish Routing and the Price of Anarchy
On the structure and complexity of worst-case equilibria
Theoretical Computer Science
Nashification and the coordination ratio for a selfish routing game
ICALP'03 Proceedings of the 30th international conference on Automata, languages and programming
STACS'99 Proceedings of the 16th annual conference on Theoretical aspects of computer science
Symmetry in network congestion games: pure equilibria and anarchy cost
WAOA'05 Proceedings of the Third international conference on Approximation and Online Algorithms
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We study the complexity of finding extreme pure Nash equilibria in symmetric network congestion games and analyse how it depends on the graph topology and the number of users. In our context best and worst equilibria are those with minimum respectively maximum total latency. We establish that both problems can be solved by a Greedy algorithm with a suitable tie breaking rule on parallel links. On series-parallel graphs finding a worst Nash equilibrium is NP-hard for two or more users while finding a best one is solvable in polynomial time for two users and NP-hard for three or more. Additionally we establish NP-hardness in the strong sense for the problem of finding a worst Nash equilibrium on a general acyclic graph.