Fundamentals of statistical signal processing: estimation theory
Fundamentals of statistical signal processing: estimation theory
Nonlinear Control Systems
CDMA uplink power control as a noncooperative game
Wireless Networks
The Mathematics of Internet Congestion Control (Systems and Control: Foundations and Applications)
The Mathematics of Internet Congestion Control (Systems and Control: Foundations and Applications)
Efficiency Loss in a Network Resource Allocation Game
Mathematics of Operations Research
A game-theoretic approach to decentralized optimal power allocation for cellular networks
Proceedings of the 3rd International Conference on Performance Evaluation Methodologies and Tools
Efficiency of Scalar-Parameterized Mechanisms
Operations Research
Games with coupled propagated constraints in general topology optical networks
GameNets'09 Proceedings of the First ICST international conference on Game Theory for Networks
A power control game based on outage probabilities for multicell wireless data networks
IEEE Transactions on Wireless Communications
Pricing and power control in a multicell wireless data network
IEEE Journal on Selected Areas in Communications
IEEE Journal on Selected Areas in Communications
A system performance approach to OSNR optimization in optical networks
IEEE Transactions on Communications
Proceedings of the Nineteenth International Workshop on Quality of Service
Adversarial behavior in network mechanism design
Proceedings of the 5th International ICST Conference on Performance Evaluation Methodologies and Tools
Universal linear pricing for multiple access and broadcast channels under QoS requirements
Proceedings of the 5th International ICST Conference on Performance Evaluation Methodologies and Tools
Hi-index | 0.00 |
The general problem of Nash equilibrium design is investigated from an optimization perspective. Within this context, a specific but fairly broad class of noncooperative games are considered that have been applied to a variety of settings including network congestion control, wireless uplink power control, and optical power control. The Nash equilibrium design problem is analyzed under various knowledge assumptions (full versus limited information) and design objectives (QoS versus utility maximization). Among other results, the "price of anarchy" is shown not to be an inherent feature of games that incorporate pricing mechanisms, but merely a misconception that often stems from arbitrary choice of game parameters. Moreover, a simple linear pricing is sufficient for design of Nash equilibrium according to a chosen global objective for a general class of games and under suitable information assumptions.