Process control in the development of game-based learning environments

  • Authors:
  • Antti Kirjavainen

  • Affiliations:
  • University of Jyväskylä, Finland

  • Venue:
  • Proceedings of the International Conference on Advances in Computer Enterntainment Technology
  • Year:
  • 2009

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Abstract

This paper examines the development process of digital game-based learning environments (GBLE), focusing on the process control. The aim is to explore the alternatives to process control in GBLE development and provide guidelines for planning and carrying out process control in GBLE projects. This study is a part of the research project Human-Centered Design of Game-Based Learning Environments. The overall aim of the project is to construct a multidisciplinary and user-driven process for the development of digital GBLEs. The study was conducted according to the principles of development research and action research. The action research cycles consisted of four game development projects. The results of the study indicate that GBLE development has many uncertainties that advocate the use of empirical process control. The study also provides guidelines of using empirical process control in concert with human-centered design, game design and learning-goal oriented game concept creation in GBLE development.