Real-Sense Media Representation Technology Using Multiple Devices Synchronization

  • Authors:
  • Jae-Kwan Yun;Jong-Hyun Jang;Kwang-Ro Park;Dong-Won Han

  • Affiliations:
  • Meta-Verse Technology Research Team, IT Convergence Technology Resarch Laboratory, Electronics and Telecommunications Research Institute, Daejeon, South Korea 305-700;Meta-Verse Technology Research Team, IT Convergence Technology Resarch Laboratory, Electronics and Telecommunications Research Institute, Daejeon, South Korea 305-700;Meta-Verse Technology Research Team, IT Convergence Technology Resarch Laboratory, Electronics and Telecommunications Research Institute, Daejeon, South Korea 305-700;Meta-Verse Technology Research Team, IT Convergence Technology Resarch Laboratory, Electronics and Telecommunications Research Institute, Daejeon, South Korea 305-700

  • Venue:
  • SEUS '09 Proceedings of the 7th IFIP WG 10.2 International Workshop on Software Technologies for Embedded and Ubiquitous Systems
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

Recently, the requirements for the real-sense media representation are increasing rapidly. Until now, most people mainly used the method SMSD on one device, but we need more than one device to play multiple audio/videos and multiple sensory effects of the real-sense media. Therefore, multi-track media synchronization and effect device synchronization algorithms are very important part of the real-sense media representation. Therefore, in this paper, we suggested concept of the real-sense media playback, sensory effect metadata scheme, real-sense media playback system architecture, and synchronization algorithm of multiple audio/video devices and multiple sensory effect devices.