Virtual reality applied to traffic accident analysis
Computer Networks and ISDN Systems - Special issue on graphics research and education on the World Wide Web
Distinctive Image Features from Scale-Invariant Keypoints
International Journal of Computer Vision
Optimal Global Path Planning in Time Varying Environments Based on a Cost Evaluation Function
AI '08 Proceedings of the 21st Australasian Joint Conference on Artificial Intelligence: Advances in Artificial Intelligence
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Virtual worlds are increasingly being used in research and development to provide simulation platforms for testing, debugging and validating proof-of-concepts, as they offer a significant savings in cost, time and other resources. This paper describes the design of a real-time open-source 3D simulation platform based on a commercially available Half Life 2 game engine. It is primarily aimed towards research in mobile robotics, in-game characters manipulation, surveillance related vision application, and high quality synthetic video generation. Along with the illustrations of the platform and the analysis of algorithms, this paper also provides a comprehensive tutorial in developing similar tools for researchers, enthusiasts and commercialists to pursue their interests in creating and applying such tools to their own objectives.