Ground tactical mission support by multi-agent control of UAV operations
HoloMAS'11 Proceedings of the 5th international conference on Industrial applications of holonic and multi-agent systems for manufacturing
Towards an environment interface standard for agent platforms
Annals of Mathematics and Artificial Intelligence
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Does high-level behavior specification tool make production of virtual agent behaviors better?
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
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Recently, we introduced Behavioural State Machines (BSM), a novel programming framework for development of cognitive agents with Jazzyk, its associated programming language and interpreter. The Jazzyk BSM framework draws a strict distinction between knowledge representation and behavioural aspects of an agent program. Jazzyk BSM thus enables synergistic exploitation of heterogeneous knowledge representation technologies in a single agent, as well as offers a transparent way for embedding cognitive agents in various simulated or physical environments. This makes it a particularly suitable platform for development of simulated, as well as physically embodied cognitive agents, such as virtual agents, or non-player characters for computer games.In this paper we report on Jazzbot and Urbibot projects, two case-studies we developed using the Jazzyk BSM framework in simulated environments provided by a first person shooter computer game and a physical reality simulator for mobile robotics respectively. We describe the underlying technological infrastructure of the two agent applications and provide a brief account of experiences and lessons we learned during the development.