The Performance of Alternative Strategies for Dealing with Deadlocks in Database Management Systems
IEEE Transactions on Software Engineering
Distributed Shared Memory: A Survey of Issues and Algorithms
Computer - Distributed computing systems: separate resources acting as one
The ObjectStore database system
Communications of the ACM
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We present a new scheme for building scalable data storage for Project Darkstar, an infrastructure for building online games and virtual worlds. The approach promises to provide data storage with horizontal scaling that is tailored to the special requirements of online environments and that takes advantage of modern multi-core architectures and high throughput networking. After a brief overview of Project Darkstar, we describe the overall architecture for a caching data store. Then we provide more detail on the individual components used in the solution. Finally, we suggest some of the additional facilities that will be required to bring the full experiment to completion.