Estimating Parameters of an Illumination Model for the Synthesis of Specular Surface Textures
CIT '04 Proceedings of the The Fourth International Conference on Computer and Information Technology
CIT '04 Proceedings of the The Fourth International Conference on Computer and Information Technology
Capture and Synthesis of 3D Surface Texture
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Surface Determination by Photometric Ranging
CVPRW '04 Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'04) Volume 3 - Volume 03
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For the three-dimensional surface texture can display the texture information of the object better than the two-dimensional lamination and can vary with scene illumination and the view angles, it is widely used in virtual reality and computer games. Photometric Stereo, as one of the effective technologies for capture of three-dimensional surface texture information, has attracted wide attention. Uniform illumination is the essential condition for the capture and reconstruction of three-dimensional surface texture using Photometric Stereo. In practice, non-uniform illumination leads to distorted surface heightmaps during the capture and reconstruction processes. This paper proposes a simple method to automatic correction of non-uniform illumination for 3D surface heightmap reconstruction and to eliminate this kind of distortion and aberration. The experimental result shows the effectiveness of the proposed method.