Automatic correction of non-uniform illumination for 3D surface heightmap reconstruction

  • Authors:
  • Muwei Jian;Feng Guo;Cheng Yin;Junyu Dong;Baokang Zhao

  • Affiliations:
  • School of Space Science and Physics, Shandong University at Weihai, Weihai, China;Department of Computer Science, Qingdao Hismile College, Qingdao, China;Shandong Water Polytechnic, Rizhao, China;Department of Computer Science, Ocean University of China, Qingdao, China;School of Space Science and Physics, Shandong University at Weihai, Weihai, China

  • Venue:
  • ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
  • Year:
  • 2009

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Abstract

For the three-dimensional surface texture can display the texture information of the object better than the two-dimensional lamination and can vary with scene illumination and the view angles, it is widely used in virtual reality and computer games. Photometric Stereo, as one of the effective technologies for capture of three-dimensional surface texture information, has attracted wide attention. Uniform illumination is the essential condition for the capture and reconstruction of three-dimensional surface texture using Photometric Stereo. In practice, non-uniform illumination leads to distorted surface heightmaps during the capture and reconstruction processes. This paper proposes a simple method to automatic correction of non-uniform illumination for 3D surface heightmap reconstruction and to eliminate this kind of distortion and aberration. The experimental result shows the effectiveness of the proposed method.