A hybrid thin-client protocol for multimedia streaming and interactive gaming applications
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Geelix InGame: searching for serious games
CCNC'10 Proceedings of the 7th IEEE conference on Consumer communications and networking conference
A new business model for massively multiplayer online games
Proceedings of the 2nd ACM/SPEC International Conference on Performance engineering
GamingAnywhere: an open cloud gaming system
Proceedings of the 4th ACM Multimedia Systems Conference
SLA-based operation of massively multiplayer online games in competition-based environments
Proceedings of the International C* Conference on Computer Science and Software Engineering
Autonomous massively multiplayer online game operation on unreliable resources
Proceedings of the International C* Conference on Computer Science and Software Engineering
Autonomic operation of massively multiplayer online games in clouds
Proceedings of the 2013 ACM Cloud and Autonomic Computing Conference
GamingAnywhere: The first open source cloud gaming system
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special issue of best papers of ACM MMSys 2013 and ACM NOSSDAV 2013
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Geelix LiveGames is an experimental new approach to playing video games, remotely, over the Internet. Based on the latest in human computer interaction research, hardware accelerated graphics, and streaming video technologies, the proposed system illustrates a new and unique way of playing video games and future distribution of interactive entertainment.