On the impact of delay on real-time multiplayer games
NOSSDAV '02 Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video
Co-operative Downloading in Vehicular Ad-Hoc Wireless Networks
WONS '05 Proceedings of the Second Annual Conference on Wireless On-demand Network Systems and Services
V3: A Vehicle-to-Vehicle Live Video Streaming Architecture
PERCOM '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications
Interactivity-loss avoidance in event delivery synchronization for mirrored game architectures
IEEE Transactions on Multimedia
Vehicle-to-vehicle wireless communication protocols for enhancing highway traffic safety
IEEE Communications Magazine
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As the technology available on cars is increasing, a wide range of applications, from safety to entertainment, are becoming available for this scenario. Many of these applications involve interactive multi-hop broadcast of messages over a certain area-of-interest. To this aim, specific solutions have been proposed to deal with the high mobility and density of a vehicular network scenario. In particular, we developed a simple, yet effective, solution for allowing cars to estimate their communication range through including few parameters in exchanged application messages. Then, this range estimation is exploited to reduce the number of hops and the delay required by a broadcast message to reach all the vehicles in the area-of-interest. Since so far the evaluation of our solution has been focused on simulations, we have now created a real testbed. Here, we report on results achieved through this real testbed, showing that they confirm the efficacy of our solution in estimating vehicles' transmission range and choosing the most appropriate forwarder for transmitted messages.