Theoretical Computer Science - A collection of contributions in honour of Corrado Bo¨hm on the occasion of his 70th birthday
Categorical combinators, sequential algorithms, and functional programming (2nd ed.)
Categorical combinators, sequential algorithms, and functional programming (2nd ed.)
Games and full completeness for multiplicative linear logic
Journal of Symbolic Logic
Domains and lambda-calculi
Games on Graphs and Sequentially Realizable Functionals
LICS '02 Proceedings of the 17th Annual IEEE Symposium on Logic in Computer Science
On the Symmetry of Sequentiality
Proceedings of the 9th International Conference on Mathematical Foundations of Programming Semantics
Glueing and orthogonality for models of linear logic
Theoretical Computer Science - Category theory and computer science
Sequential algorithms and strongly stable functions
Theoretical Computer Science - Game theory meets theoretical computer science
A Graph Abstract Machine Describing Event Structure Composition
Electronic Notes in Theoretical Computer Science (ENTCS)
Partial Orders, Event Structures and Linear Strategies
TLCA '09 Proceedings of the 9th International Conference on Typed Lambda Calculi and Applications
An approach to innocent strategies as graphs
Information and Computation
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A result by Curien establishes that filiform concrete data structures can be viewed as games. We extend the idea to cover all stable concrete data structures. This necessitates a theory of games with an equivalence relation on positions. We present a faithful functor from the category of concrete data structures to this new category of games, allowing a game-like reading of the former. It is possible to restrict to a cartesian closed subcategory of these games, where the function space does not decompose and the product is given by the usual tensor product construction. There is a close connection between these games and graph games.