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SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
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UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
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Virtual reality (VR) systems utilize more and more input and output media in order to make virtual environments more realistic. Furthermore, VR developers nowadays concentrate on rich interaction and behavior. This causes the need for a new type of VR development system architecture. In this paper such a new architecture is proposed and discussed. Its key features include support for new input and output media, device independence, and rapid behavioral prototyping. The Lightning VR system is introduced as a prototype for the presented architecture. It has already shown its usefulness in several industrial applications as design reviews, marketing events, assembly planing, etc.