Computational geometry: an introduction
Computational geometry: an introduction
Fuzzy sets and fuzzy logic: the foundations of application—from a mathematical point of view
Fuzzy sets and fuzzy logic: the foundations of application—from a mathematical point of view
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Fundamentals of computer aided geometric design
Fundamentals of computer aided geometric design
Journal of Computer and System Sciences - Special issue: 31st IEEE conference on foundations of computer science, Oct. 22–24, 1990
Piecewise smooth surface reconstruction
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Handbook of discrete and computational geometry
Contour interpolation and surface reconstruction of smooth terrain models
Proceedings of the conference on Visualization '98
Feature sensitive surface extraction from volume data
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Digital Image Processing
Fuzzy Multiple Attribute Decision Making: Methods and Applications
Fuzzy Multiple Attribute Decision Making: Methods and Applications
Extending Neural Networks for B-Spline Surface Reconstruction
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Reconstruction of Surfaces from Scan Paths
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Interpolation and Approximation of Surfaces from Three-dimensional Scattered Data Points
Dagstuhl '97, Scientific Visualization
Surface Interpolation from Cross Sections
Focus on Scientific Visualization
Graph-Based Surface Reconstruction Using Structures in Scattered Point Sets
CGI '98 Proceedings of the Computer Graphics International 1998
A heuristic approach to reconstruct triangle mesh from unorganized point cloud
FSKD'09 Proceedings of the 6th international conference on Fuzzy systems and knowledge discovery - Volume 5
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Given a finite set of points sampled from a surface, a particular important topic of surface reconstruction is to find a triangular mesh connecting the sampling points and approximating the surface. We introduce a new solution for this problem which takes into consideration hidden structural information in form of scan paths. The scan paths, which often are available in sampling data sets, allow us to cope with creases or ridges more reliably than algorithms assuming unstructured point clouds. Moreover, the consideration of scan paths leads to a better reconstruction of surface boundaries than other heuristics.