Adaptation in natural and artificial systems
Adaptation in natural and artificial systems
TD-Gammon, a self-teaching backgammon program, achieves master-level play
Neural Computation
Temporal difference learning and TD-Gammon
Communications of the ACM
An introduction to genetic algorithms
An introduction to genetic algorithms
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Evolving neural networks through augmenting topologies
Evolutionary Computation
Full Automatic ANN Design: A Genetic Approach
IWANN '93 Proceedings of the International Workshop on Artificial Neural Networks: New Trends in Neural Computation
Evolutionary Function Approximation for Reinforcement Learning
The Journal of Machine Learning Research
ACM SIGEVOlution
Learning to play using low-complexity rule-based policies: illustrations through Ms. Pac-Man
Journal of Artificial Intelligence Research
Some studies in machine learning using the game of checkers
IBM Journal of Research and Development
IEEE Transactions on Evolutionary Computation
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This paper investigates various factors that affect the ability of a system to learn to play Ms. Pac-Man. For this study Ms. Pac-Man provides a game of appropriate complexity, and has the advantage that in recent years there have been many other papers published on systems that learn to play this game. The results indicate that Temporal Difference Learning (TDL) performs most reliably with a tabular function approximator, and that the reward structure chosen can have a dramatic impact on performance. When using a multi-layer perceptron as a function approximator, evolution outperforms TDL by a significant margin. Overall, the best results were obtained by evolving multi-layer perceptrons.