GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
NEAT-o-Games: blending physical activity and fun in the daily routine
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Physical activity motivating games: you can play, mate!
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Recommender algorithms in activity motivating games
Proceedings of the fourth ACM conference on Recommender systems
Physical Activity Motivating Games: Be Active and Get Your Own Reward
ACM Transactions on Computer-Human Interaction (TOCHI)
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Contemporary lifestyle is becoming increasingly sedentary with no or little physical activity. We propose a novel design for physical activity motivating games that leverages engagement with games in order to motivate users to perform physical activity as part of traditionally sedentary playing. This paper focuses on the wearable activity interface for physical activity motivating games. We discuss the activity interface design considerations, present physical activity processing details, and analyse some observations of user interaction with the activity interface.