Chord: A scalable peer-to-peer lookup service for internet applications
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
A Middleware Infrastructure for Active Spaces
IEEE Pervasive Computing
Aura: an Architectural Framework for User Mobility in Ubiquitous Computing Environments
WICSA 3 Proceedings of the IFIP 17th World Computer Congress - TC2 Stream / 3rd IEEE/IFIP Conference on Software Architecture: System Design, Development and Maintenance
Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems
Middleware '01 Proceedings of the IFIP/ACM International Conference on Distributed Systems Platforms Heidelberg
The Cost of Application-Level Broadcast in a Fully Decentralized Peer-to-Peer Network
ISCC '02 Proceedings of the Seventh International Symposium on Computers and Communications (ISCC'02)
A survey of peer-to-peer content distribution technologies
ACM Computing Surveys (CSUR)
Quantitative Evaluation of Unstructured Peer-to-Peer Architectures
HOT-P2P '04 Proceedings of the 2004 International Workshop on Hot Topics in Peer-to-Peer Systems
Personal and service mobility in ubiquitous computing environments: Research Articles
Wireless Communications & Mobile Computing - Special Issue: Mobility Management in Wireless and Mobile Networks
Performance evaluation of advanced routing algorithms for unstructured peer-to-peer networks
valuetools '06 Proceedings of the 1st international conference on Performance evaluation methodolgies and tools
MPSS: a multi-agents based P2P-SIP real time stream sharing system
PRIMA'06 Proceedings of the 9th Pacific Rim international conference on Agent Computing and Multi-Agent Systems
An Effective Model and Management Scheme of Personal Space for Ubiquitous Computing Applications
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Tapestry: a resilient global-scale overlay for service deployment
IEEE Journal on Selected Areas in Communications
Hi-index | 0.00 |
For ubiquitous computing environments, an important parameter is whether all the components in the specific environment can connect with one another. Given this capability, we can share various kinds of content across mobile terminals. This paper introduces an effective scheme to manage multimedia sharing based on specially designed profiles and a virtual community. A virtual community is defined as any specific group of users connected for a common interest. Specifically the proposed scheme consists of two layers, i.e., a community construction layer and a multimedia sharing layer, based on personal spaces, which are responsible for constructing and managing the multimedia sharing community. The community construction layer, which is designed to be run on the mobile terminals, provides an effective way to find community members simultaneously, based on specially designed profiles, such as a user profile and an abstract profile. The multimedia sharing layer is responsible for sharing multimedia content, and is constructed as a specially designed scheme based on locality. The proposed scheme provides an effective multimedia sharing mechanism within a community. Simulation results show that the number of messages and the time required for community member discovery is reduced by 32% and 73%, respectively, in comparison with the conventional DHT-based scheme. The approach also reduces the time to exchange content by 50% with respect to the same baseline.