Communication and Trust in Global Virtual Teams
Organization Science
Virtual teams: a review of current literature and directions for future research
ACM SIGMIS Database
Applying an authentic, dynamic learning environment in real world business
Computers & Education
Open system view applied in business simulation gaming
Advanced Technology for Learning
Teaching and learning management through managerial simulation
MCBE'08 Proceedings of the 9th WSEAS International Conference on Mathematics & Computers In Business and Economics
Using computers and simulations in business education
MCBE'09 Proceedings of the 10th WSEAS international conference on Mathematics and computers in business and economics
Hi-index | 0.00 |
This paper describes experiences from a management course in a business school, aiming at virtual team and communications skills development. To reach the learning goals of the course, a decentralized business simulation game was applied and tailored. The virtual teams formed during the course were geographically and organizationally decentralized, and they were brought together by information and telecommunication technologies. We will first introduce the theoretical ideas behind the communication skills course. After this we will introduce the structure of the course and the technical architecture in the simulation game. Finally, we will illustrate some of the learning results from the learning experiment.