A real-time screened-Poisson solver for interactive surface editing

  • Authors:
  • Ming Chuang;Michael Kazhdan

  • Affiliations:
  • Johns Hopkins University;Johns Hopkins University

  • Venue:
  • Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
  • Year:
  • 2010

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Abstract

We describe a real-time system for editing large 3D meshes. The system supports both global and local modulation of surface detail, expressing the position of vertices on the edited geometry as the solution to a linear system of equations defined over the surface. The interactivity of our system is enabled by the design of an efficient sparse linear solver, providing an interface with which users can explore a broad landscape of possible surface modifications.