Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
ACM SIGGRAPH 2003 Papers
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Spacetime faces: high resolution capture for modeling and animation
ACM SIGGRAPH 2004 Papers
Spacetime Stereo: A Unifying Framework for Depth from Triangulation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Image-based spatio-temporal modeling and view interpolation of dynamic events
ACM Transactions on Graphics (TOG)
Efficiently combining positions and normals for precise 3D geometry
ACM SIGGRAPH 2005 Papers
Performance relighting and reflectance transformation with time-multiplexed illumination
ACM SIGGRAPH 2005 Papers
Passive Photometric Stereo from Motion
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
Multi-scale capture of facial geometry and motion
ACM SIGGRAPH 2007 papers
Facial performance synthesis using deformation-driven polynomial displacement maps
ACM SIGGRAPH Asia 2008 papers
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data
ACM Transactions on Graphics (TOG)
Dynamic shape capture using multi-view photometric stereo
ACM SIGGRAPH Asia 2009 papers
Rapid acquisition of specular and diffuse normal maps from polarized spherical gradient illumination
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Surface enhancement using real-time photometric stereo and reflectance transformation
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Minimal image sets for robust spherical gradient photometric stereo
ACM SIGGRAPH ASIA 2010 Sketches
High-quality passive facial performance capture using anchor frames
ACM SIGGRAPH 2011 papers
Realtime performance-based facial animation
ACM SIGGRAPH 2011 papers
Multiview face capture using polarized spherical gradient illumination
Proceedings of the 2011 SIGGRAPH Asia Conference
Lightweight binocular facial performance capture under uncontrolled lighting
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Image and Vision Computing
Full body performance capture under uncontrolled and varying illumination: a shading-based approach
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part IV
Reconstructing detailed dynamic face geometry from monocular video
ACM Transactions on Graphics (TOG)
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We present a novel technique for acquiring detailed facial geometry of a dynamic performance using extended spherical gradient illumination. Key to our method is a new algorithm for jointly aligning two photographs, under a gradient illumination condition and its complement, to a full-on tracking frame, providing dense temporal correspondences under changing lighting conditions. We employ a two-step algorithm to reconstruct detailed geometry for every captured frame. In the first step, we coalesce information from the gradient illumination frames to the full-on tracking frame, and form a temporally aligned photometric normal map, which is subsequently combined with dense stereo correspondences yielding a detailed geometry. In a second step, we propagate the detailed geometry back to every captured instance guided by the previously computed dense correspondences. We demonstrate reconstructed dynamic facial geometry, captured using moderate to video rates of acquisition, for every captured frame.