Constructing 3D motions from curvature and torsion profiles
Computer-Aided Design
Noise-adaptive shape reconstruction from raw point sets
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
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In this paper we present a 3-step algorithm for reconstructing curves from unorganized points: data clustering to filter out the noise, data confining to get the boundary, and region thinning to find the skeleton curve. The method is effective in removing far-from-the-shape noise and in handling a shape of changing density. The algorithm takes O(nlog n) time and O(n) space for a set of n points.