Computer design and architecture (3rd ed.)
Computer design and architecture (3rd ed.)
Computer Architecture: A Quantitative Approach
Computer Architecture: A Quantitative Approach
Computer Organization and Architecture: Designing for Performance (7th Edition)
Computer Organization and Architecture: Designing for Performance (7th Edition)
Computer Organization and Design: The Hardware/Software Interface
Computer Organization and Design: The Hardware/Software Interface
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This article explores two original hardware solutions for service of queues. The three-clock cycle is proven as a necessity for a reliable choice process. Two logic structures are presented: one-clock and many-clock, each capable of servicing the two types of queues - with and without jumping. The algorithms representing the structures' functioning are thoroughly explained. The schemes allow a wide degree of adaptivity and can easily be integrated into projects, based on FPGA or CPLD, when constructing interrupt control systems, arbitrary systems, etc.