Haptic/audio based exergaming for visually impaired individuals

  • Authors:
  • Anthony Morelli

  • Affiliations:
  • University of Nevada - Reno, Reno, NV

  • Venue:
  • ACM SIGACCESS Accessibility and Computing
  • Year:
  • 2010

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Abstract

Exergames are video games that use physical activity as input and which have potential to change sedentary lifestyles and improve associated health problems such as obesity. However, exergames are generally difficult for the visually impaired to play. In this research, we describe a method of interacting with exergames for visually impaired players.