Applying software product line technology to prototyping of real-time object tracking

  • Authors:
  • Chia-Chu Chiang;Bill Marshall

  • Affiliations:
  • Department of Computer Science, University of Arkansas at Little Rock, Little Rock, Arkansas;Department of Theatre and Dance, University of Arkansas at Little Rock, Little Rock, Arkansas

  • Venue:
  • SMC'09 Proceedings of the 2009 IEEE international conference on Systems, Man and Cybernetics
  • Year:
  • 2009

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Abstract

In this paper, a software product line (SPL) architecture that explicitly captures common features of real-time object tracking systems using Cricket wireless sensors is presented. A software product line process is also presented including user requirements, architecture design, component development, and systems integration. The focus lies on the application of SPL to object location tracking, such as supply chains and transportation. Thus, this paper introduces three prototypes of the SPL member system including shop navigator systems, low/no visibility navigation systems (LVNS), and games for mazes where each one is created from the software product line architecture. The prototypes are experimented with and lessons are learned.