Affordance, conventions, and design
interactions
Distributed cognition: toward a new foundation for human-computer interaction research
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
Leonardo's Laptop: Human Needs and the New Computing Technologies
Leonardo's Laptop: Human Needs and the New Computing Technologies
Being There: Putting Brain, Body, and World Together Again
Being There: Putting Brain, Body, and World Together Again
Cooperation Between Abductive and Inductive Nursing Risk Management
ICDMW '06 Proceedings of the Sixth IEEE International Conference on Data Mining - Workshops
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In this paper we plan to explore the notion of cognitive chance taking advantage of an analysis of the concept of interface. The notion of interface, especially studied in the field of Human-Computer Interaction (HCI), can be of help in shedding light on how to design cognitive artifacts able to shape and extend pre-existing cognitive capabilities - and even able to unearth new ones. The cognitive dimension of interfaces will be considered in connection with the notion of cognitive niche. From a theoretical perspective, an interface is a cognitive niche insofar as it selects those aspects of the environment relevant to carry out certain cognitive tasks. In dealing with interface design, we will put forward an alternative conception of affordance based on the notion of abduction. We will argue that an efficient interface can be considered as a set of affordances: it displays as much as possible those signs from which one can correctly infer what to do next.