Proceedings of the 39th SIGCSE technical symposium on Computer science education
A guideline for game development-based learning: a literature review
International Journal of Computer Games Technology
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Entering college students in computer science and computer engineering face not only a challenging first year experience, but also typically must complete a grueling programming class for which many students are ill-prepared. While much work has focused on difficulties in such classes, our experience is that students who are ill prepared yet capable need a motivating and engaging factor to offset their challenges in the class. In this paper, we describe an ongoing project that integrates the Nintendo Wii Remote into such freshman class. By integrating a technically rich, familiar device into the classwork, students are challenged to learn about the device and engaged by learning how to use it in their coursework. We will describe technical and pedagogical challenges and their respective solutions. We also present initial feedback in using the Wii Remote in a Computer Engineering freshman problem-solving course.