Variations on a theme: role of media in motivating computing education

  • Authors:
  • Mark Guzdial;David Ranum;Brad Miller;Beth Simon;Barbara Ericson;Samuel A. Rebelsky;Janet Davis;Kumar Deepak;Doug Blank

  • Affiliations:
  • Georgia Institute of Technology, Atlanta, GA, USA;Luther College, Decorah, IA, USA;Luther College, Decorah, IA, USA;University of California, San Diego, La Jolla, CA, USA;Georgia Institute of Technology, Atlanta, GA, USA;Grinnell College, Grinnell, IA, USA;Grinnell College, Grinnell, IA, USA;Bryn Mawr College, Bryn Mawr, PA, USA;Bryn Mawr College, Bryn Mawr, PA, USA

  • Venue:
  • Proceedings of the 41st ACM technical symposium on Computer science education
  • Year:
  • 2010

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Abstract

The SIGCSE community has been exploring the role of multimedia to enhance computing education since the earliest algorithm visualization systems and studies [1]. Media Computation is a shift in focus [2]. Where algorithm visualization presents information to the student to facilitate their understanding, media computation is about having students manipulate media as the data for their programming, i.e., as the focus of the course activities. Students in media computation produce new images, sounds, and video. We aim to show that computer science is about more than numbers and strings. Computer science is also about creative expression. The original media computation work focused on using media to motivate non-computing majors [2]. The role of media in motivating student learning for computing education has broadened. Inventive teachers are using media computation for lots of different kinds of students, at different kinds of institutions, with a range of languages and toolkits. This special session is a mixture of "Five Minute Madness," science fair, and art gallery. Each participant will present how he or she is using media to motivate student learning, and some student work will be available for audience inspection