A system for algorithm animation
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A media computation course for non-majors
Proceedings of the 8th annual conference on Innovation and technology in computer science education
Exploring Wonderland: Java Programming Using Alice and Media Computation
Exploring Wonderland: Java Programming Using Alice and Media Computation
Building applications for the Android OS mobile platform: a primer and course materials
Journal of Computing Sciences in Colleges
A C-based introductory course using robots
Proceedings of the 43rd ACM technical symposium on Computer Science Education
ACM Transactions on Computing Education (TOCE)
Life's a game and the game of life: how making a game out of it can change student behavior
Proceeding of the 44th ACM technical symposium on Computer science education
Proceedings of the 45th ACM technical symposium on Computer science education
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The SIGCSE community has been exploring the role of multimedia to enhance computing education since the earliest algorithm visualization systems and studies [1]. Media Computation is a shift in focus [2]. Where algorithm visualization presents information to the student to facilitate their understanding, media computation is about having students manipulate media as the data for their programming, i.e., as the focus of the course activities. Students in media computation produce new images, sounds, and video. We aim to show that computer science is about more than numbers and strings. Computer science is also about creative expression. The original media computation work focused on using media to motivate non-computing majors [2]. The role of media in motivating student learning for computing education has broadened. Inventive teachers are using media computation for lots of different kinds of students, at different kinds of institutions, with a range of languages and toolkits. This special session is a mixture of "Five Minute Madness," science fair, and art gallery. Each participant will present how he or she is using media to motivate student learning, and some student work will be available for audience inspection