A domain-specific language for experimental game theory

  • Authors:
  • Eric Walkingshaw;Martin Erwig

  • Affiliations:
  • School of electrical engineering and computer science, oregon state university, corvallis, or 97331, usa (e-mail: walkiner@eecs.oregonstate.edu, erwig@eecs.oregonstate.edu);School of electrical engineering and computer science, oregon state university, corvallis, or 97331, usa (e-mail: walkiner@eecs.oregonstate.edu, erwig@eecs.oregonstate.edu)

  • Venue:
  • Journal of Functional Programming
  • Year:
  • 2009
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    DSL '09 Proceedings of the IFIP TC 2 Working Conference on Domain-Specific Languages

  • MDE basics with a DSL focus

    SFM'12 Proceedings of the 12th international conference on Formal Methods for the Design of Computer, Communication, and Software Systems: formal methods for model-driven engineering

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Abstract

Experimental game theory is increasingly important for research in many fields. Unfortunately, it is poorly supported by computer tools. We have created Hagl, a domain-specific language embedded in Haskell, to reduce the development time of game-theoretic experiments and make the definition and exploration of games and strategies simple and fun.