3D battlefield modeling and simulation of war games

  • Authors:
  • Baki Koyuncu;Erkan Bostanci

  • Affiliations:
  • Department of Computer Engineering in Ankara University, Ankara, Turkey;Department of Computer Engineering in Ankara University, Ankara, Turkey

  • Venue:
  • CIT'09 Proceedings of the 3rd International Conference on Communications and information technology
  • Year:
  • 2009

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Abstract

The aim of this study is to develop a software tool which will help commanders to view the battlefield in real time for decision making processes. The battlefield was modeled by a terrain model which was generated from real world data. Military units were dis-played on this terrain by using both recent military symbology and 3D models of the military units. Position up-dates for units were animated by using translation animation techniques. A database was designed to store data about military units existing in the software for later review and long term strategies.