Exergame development using the dual flow model

  • Authors:
  • Jeff Sinclair;Philip Hingston;Martin Masek

  • Affiliations:
  • Edith Cowan University;Edith Cowan University;Edith Cowan University

  • Venue:
  • Proceedings of the Sixth Australasian Conference on Interactive Entertainment
  • Year:
  • 2009

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Abstract

Exergaming, the merger of exercise and video games, tries to use the engaging experience of playing a video game to help people achieve their exercise requirements. To guide the design of such games the dual flow model, an extension of the theory of flow to both mental and physical experience, has been proposed. This paper presents the development of an exergame system designed to demonstrate the validity of the dual flow model, along with initial results from a pilot trial. The results show that such a game system can be used to deliver the required exercise across a range of participants.