Computer Vision, Graphics, and Image Processing
Shape From Texture: Integrating Texture-Element Extraction and Surface Estimation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Surface Orientation from Projective Foreshortening of Isotropic Texture Autocorrelation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Obtaining surface orientation from texels under perspective projection
IJCAI'81 Proceedings of the 7th international joint conference on Artificial intelligence - Volume 2
Shape from texture: an aggregation transform that maps a class of textures into surface orientation
IJCAI'79 Proceedings of the 6th international joint conference on Artificial intelligence - Volume 1
An integrated system that unifies multiple shape from texture algorithms
AAAI'87 Proceedings of the sixth National conference on Artificial intelligence - Volume 2
Shape from Periodic Texture Using the Eigenvectors of Local Affine Distortion
IEEE Transactions on Pattern Analysis and Machine Intelligence
Analysis of Curved Textured Surfaces Using Local Spectral Distortion
ICAPR '01 Proceedings of the Second International Conference on Advances in Pattern Recognition
Improved Orientation Estimation for Texture Planes Using Multiple Vanishing Points
CAIP '99 Proceedings of the 8th International Conference on Computer Analysis of Images and Patterns
Hi-index | 0.01 |
On the premise that the texture image is a planar surface, we propose a new morphological approach to obtain a 3-D surface orientation using the variation of texture image caused by projective distortions. Centroids of texels can be obtained from the farthest texel to the nearest texel sequentially by recursive erosions, so a texture image is segmented into several sub-regions. Using major axes and sizes of structuring elements in segmented regions, we can compute a vanishing point and obtain a 3-D surface orientation. In the experiments, we have ascertained the proposed algorithm was more effective than the aggregation transform.